Topic 43 – Why do you choose the games you do?

Z and Cinder have gone on holidays and left us with a few topics to keep us entertained and instead of posting I just sort of…didn’t!!  But…here we go – I am doing the first one!! 

I am also still deciding if I am allowed to continue Intpipmo given I only did one post….lol I failed on that front I think :p But hey…tis my blog I can back date and pretend they were done in November right?  RIGHT??!!?

Back to this topic though. The first game I ever got hooked on was Ragnarok – I have mentioned it previously I am sure.

Ragnarok 1992

It was an RPG game in the 90’s my brother and I played non-stop on the one computer we had. I would sit and watch him play so I knew how to when it was my turn.  It was about this time I started reading about magic and wizards (Thanks Magician by Feist) and so began my love of RPG – but I had no idea what that meant as a genre until much later.

I was without a computer or gaming for a few years and the next game I was hooked on was Pharaoh (thanks Sierra games) and thus began my love and adoration of City building games. 

Image result for pharaoh sierra games
Pharaoh 1999

To  say obsessed would be an understatement, if anyone remembers the pain of this game and building some of the huge pyramids you will understand leaving the game running overnight in the hopes that your entire city wasn’t a burnt husk when you returned.  My enjoyment of city building still exists today and I have played a fair chunk of them but none of them had the same enjoyment for me as this one game (which I have on my pc now and sometimes pull out for an hour two). 

I love city building because it is a puzzle and needs to be done well for it to work, the AI in older games was very unforgiving and if you stuffed it up you knew….they made sure you knew.  I also really enjoyed the games with historical significance – who doesn’t want to build a pyramid and be a pharaoh?  I loved Zeus as well as the mythological aspects in the games were enjoyable. I would love that is Aztec/Mayan based with the same style as Pharaoh or even a Pacific Islander one with you needing to see up small colonies on islands with different but similar cultures.  <Swoon>

Then I found out about MMO’s. Guild Wars was my first.

Image result for original guild wars 2004
Guild Wars 2004

It was amazing to me that I could be a magic hurling character in a world like the books I was an avid reader of.  It made the worlds in my imagination real for me; I could see and interact with them.  That was until WoW came along in the form of a birthday present by a great friend.   I have tried a few MMO’s since and the only other one that was really engaging initially was Star Wars but WoW kept pulling me back for the graphic style, the lore, the story, the people and the dragons.

MMO’s are my favourite because of the team you play with. You get to work together, have a laugh with other people who want to be shapeshifting fire hurling agents of good (or chaos…looking at you SP’s and Locks) and you get to have dragons as pets and ride them.  What else can you possibly need? I love that other people enjoy high fantasy (…maybe not as much as me…in fact maybe they don’t even think of it like that?) and it sends me back to my days reading books like Lord of the Rings and the Belgariad…I can pretend I am a character in those novels and feel part of something bigger.  

MMO’s declining?

MMO melting posted about the decline in MMO’s being caused by game design and i am sad I missed this topic, but there is nothing saying I can’t post about it now.

I have always been an advocate of the larger raids, 40 mans were my favourite an always will be, a 40 man raid team needed to have massive stable guilds, that all had to want to work together and be part of that team.

So what if 10 people in the raid were not the best players, at least they could be hidden away and have fun enjoying the game without hindering the team too much.  I certainly was not a great player when I started, I needed to learn a lot and having a 40 man raid team gave me the space and skills to learn that  without being the cause of constant wipes.

40 man raids also promoted a better sense of being in a team, I can’t remember how many times I got beaten on rolls for a raid spot, but, i didn’t mind because I knew I would be in the next time.  I didn’t come into raiding feeling a sense of entitlement for my raid spot, i knew i was in a team that needed everyone to be supportive and not a tanty thrower.

However when they changed it to 10 and 25 man raids, I noticed a distinct change in people believing they should never be sat out in a 10 man guild.  I have always been a string believer that you have to have spare people, because people do miss raids, life happens and you need to be able to continue raiding if someone is unavailable.  But I had massive arguments with people believing they would miss out on loot and why should they sit out?  The arguments only got worse if you were trying to move from 1o man into 25 man and trying to run 2 x 10 man groups and ensuring one group is as successful as the others.

As anyone that has read my blog knows, we can’t clear Dragonsoul, because the couple of people that can’t play their toons exceptionally well hold the whole team back.  The boss fights are getting more and more complicated and is not just a case of standing there and doing a job.

I am not saying the boss fights were boring in MC or BWL, I didn’t think they were, you still had to decurse, move behind barriers, craft cloaks and avoid damage, handle being polymorphed into giraffes etc.  I didn’t mind being a mage and my only job was to decurse the entire fight, that was the job I needed to do, it is no different to me doing fiery grip on Spine.

I truly believe LFR is awesome for less skilled players and should really be advantageous for them, but it means you don’t even need to be in a guild anymore if that is your kind of thing.

My issue, is I should be able to do 10/25 raid with my guildmates and not be weighed down by their skill levels. Yes I know a lot of people have said that DS is easy and so many people have cleared it, but my guild is the perfect example of the people missing out on stuff because of a couple.  I like the heroic modes, I think they should have it automatically unlocked so the skilled players can head straight into it if they want and it should be hard for them.  We are a group of friends who have been raiding together  since Kara and we have done a lot of content together, but we generally miss out on the last boss, Vash, Kel, Rags and now DW.  It’s a shame with all the hours we put in, the content is just that smidge too hard for some people to in on.

I like the guild perks and levels, however i think they need to give the xp boosts as level 1 and 2, then it won’t be hard for guilds to build up a player base.  Or get rid of those two perks entirely.  it isn’t needed given how easy it is to level up. I know in my recent guild hunt I wasn’t looking at any guilds below level 25 because mentally i figure they have a large player base that is active.

Anyway, I guess the point I am trying to make is that MMO’s aren’t in decline, but the sense of community and just enjoying the game is being ruined by the fights getting harder and therefore lesser players are getting abused or made to feel they can’t enjoy the game either.

I don’t see a solution, but I certainly don’t think we should have to call out the bad players and make them feel like crap when they pay exactly the same amount as me each month.  LFR brings out the worst in people, pugging requires already cleared, high gearscores and heroic is just well out for  lot of people.  People are still playing WoW – millions apparently, but there aren’t that many people raiding and it does not surprise me at all.  If I was new to the game, I would probably have never set foot into a raid the way it is now, and i wouldn’t be pvping – achievement for me then 😀

Star Wars beta

I got my beta invite to Star wars during the week and dutifully downloaded it ready for this weekend beta test.

I took some video, so I will convert it at some point and upload it to the youtube page so I can share it with everyone, although I am sure you can find other videos now since they lifted the gag order on it 🙂

As a self denying Star wars nerd (hubby likes to remind me and EVERYONE that I used to read the novels), I do admit I enjoy the story and the universe, so I was really looking forward to adding a Star wars MMO to my game time.  I have only gotten to level 6, and they have just shut down the servers for maintenance, so will not likely get much further as we have plan tomorrow for lunch and for evening…..so it might be the limit i get to this weekend. Hubby can get further as he doesn’t have the same lunch plans as I do….he has no plans in fact 😀

TO get back on track from that massive tangent.  I have found quite a few nice things in game that have impressed me straight away, like being able to have the map up whilst running around – think Diablo, they have also put gear comparisons in without having to do anything for it, WoW you still need to push shift.  Currently it also appears as though the only gear I get is stuff that I can actually use….I haven’t had any other gear drop or rewarded that isn’t the right armor for me…stats I am not sure about but I seem to only be getting the same type. Hubby noticed that as well, so we are assuming that is by design – and I like that!

Not all mobs can be looted, however beams of coloured lights shine on the mobs that are lootable.  Blue beams for junk, green for green items, yellow for quest items…so far they are the only colours I have seen, perhaps there are more for higher level items etc…no idea though. I do like that as it just changes things up a little bit.  They also have an auto loot function for nearby corpses, but neither that or the actual auto loot seems to be working so I can’t really tell if that is cool or not…in theory though it sounds kick arse – kill 4 mobs and only loot once…yes please 😀

The maps can be slightly disorientating, however I am sure over time ; once I got the hang of it, they would be ok.  There is also a lot of video sections and voices, you can’t fast forward through all the speech sections to get to the options….not that I have found as yet anyway, to start with it is ok, but it currently seems like a fair chunk of quests are the type you have to have a chat with people about.  I think it will become tiresome.

It looks great, the graphics are very nice if you like the style and overall feels really good in combat (great animations for fighting) and seems pretty easy to pick up the basic controls and quest icons etc.

In the end, it is not likely to steal me from WoW – I still like the high magic feel of WoW with dragons and magic and wizards etc. SWTOR is about Sci-fi and is going to have a different feel because of that.  I can see myself playing SWTOR as more of a solo type thing – but I think WoW for me is still going to be my main MMO and my focus.  SWTOR is very cool – but it is not (at this early stage for me) the type of universe I am wanting to be in, of course I am not at level cap, I don’t know what the “raiding” scene is going to be like or what the dungeons will be, so hard to really make a solid call.

Definitely a shame we won’t be getting in Australia with the rest – I would be keen to play it straight away! Definitely worth a look for anyone wondering if they should!